JUMPTOWN 2.0 - Prep & First Run - Rebel Racoons - Star Citiz...

JUMPTOWN 2.0 - Prep & First Run - Rebel Racoons - Star Citizen 3....  

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DearScorpion
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So with Jumptown 2.0 now fast approaching in Live - the Racoons have run it in the PTU in order to get a good understandign of the flow and test SOP's. But the road to getting to this point was long and involved a lot of testing and coordination. And in this video we'll explore that process.

Link to my bug report with CIG:
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-26973

Want to offer support for the channel? please take a look at our Patreon page: https://www.patreon.com/willandkate


0:00 - ORG Wargame
3:40 - The detection problem
7:33 - Finding a Recon Vehicle
10:44 - Further Testing on Hurston
13:47 - Training the Racoons
16:20 - Aim bug affecting female players
17:41 - Mistakes in our Assumptions
19:26 - What is Jumptown 2.0?
22:21 - The Racoons first Jumptown
27:41 - The Morning
31:09 - Mid-day
35:59 - Late Afternoon
36:41 - A late night attack
40:24 - Into the early hours
41:40 - Sunrise
42:17 - One Final Surprise

Music Courtesy of Epidemic Sound

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